LVectorObject::HideObject
#include "ltwrappr.h"
virtual L_INT LVectorObject::HideObject(bHide=TRUE)
L_BOOL bHide; |
/* flag that indicates whether to hide or show an object */ |
Hides or shows an object. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
bHide |
Flag that indicates whether to hide or show the class object. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Hide the class object. |
|
FALSE |
Show the class object. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Hides or shows a class object.
This function is not supported in the DirectX engine.
Please note that you will have to update the window to see the results of this function.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
//This example will toggle the hide property of the given object
void Example26(HWND hWnd, LVectorBase *pVector, LVectorObject *pObject )
{
L_BOOL bHidden;
pObject->IsObjectHidden( &bHidden );
pObject->HideObject( !bHidden );
}