LVectorBase::Copy
#include "ltwrappr.h"
virtual L_INT LVectorBase::Copy(LVectorSrc, dwFlags=0)
LVectorBase& LVectorSrc; |
/* the source vector object to be copied */ |
L_UINT32 dwFlags; |
/* copy flags */ |
Copies a vector.
Parameter |
Description |
|
LVectorSrc |
The source vector to be copied. |
|
dwFlags |
Flag that indicate the characteristics of the copy process. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Copy the entire vector handle from the source vector to the destination vector. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Copy only selected objects from the source vector to the destination vector. |
|
VECTOR_FLAGS_REPLACE |
Empty the destination vector handle before copying. |
|
VECTOR_FLAGS_RENAME_DUPLICATES |
Renames duplicate layer names if found. This flag is only valid when VECTOR_FLAGS_REPLACE is not specified. The toolkit will add a suffix (0, 1, 2, etc) to the layer name if duplicated. Checking will be aborted when the suffix value reaches 999 and no unique name can be created. |
|
VECTOR_FLAGS_COPY_INTO_ACTIVE_LAYER |
Copies objects and layers into the active layer of the destination vector. |
|
VECTOR_FLAGS_COPY_LAYERS_ONLY |
Copies all layers and objects from the source vector to the destination vector. Transformation, camera, viewport and all other properties of the destination vector will not be effected. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Call this function to copy a vector. This will copy the vector handle and data, all the other settings will not be changed.
Note: The LVectorSrc parameter is passed by reference, and is a required parameter.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
L_VOID Example9(HWND hWnd)
{
LVectorBase MyVector, CopyVector;
MyVector.SetFileName(TEXT("s:\\temp\\images\\dxf\\test.dxf"));
MyVector.Load();
CopyVector.Copy(MyVector); //make a copy of the Vector
//...
}