LVectorBase::DeleteObject

#include "ltwrappr.h"

virtual L_INT LVectorBase::DeleteObject(dwFlags=0)

L_UINT32 dwFlags;

/* flag that indicates which objects to delete */

Deletes objects from a vector image.

This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

dwFlags

Flag that indicates which objects to delete. Possible values are:

 

Value

Meaning

 

0

Delete all objects.

 

VECTOR_FLAGS_SELECTED_ONLY

Delete only the currently selected objects within the vector handle.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments7

Deletes all or part of the vector image.

Note: When you delete a certain object, it may or may not effect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.

Note: In DirectX, you cannot delete objects, therefore this function does nothing.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorObject::DeleteObject

Topics:

Manipulating Objects or Vertices within a Vector Image

 

Vector Images: Modifying Vector Object Characteristics

Example

//This example deletes all objects in a vector.
L_VOID Example122(HWND hWnd, LVectorBase *pVector)
{
   LVectorBase Vector;
   
   Vector.Load(TEXT("test.dxf"));
   Vector.DeleteObject();
}