LVectorBase::EnumVertices
#include "ltwrappr.h"
virtual L_INT LVectorBase::EnumVertices(L_UINT32 dwFlags=0)
L_UINT32 dwFlags; |
/* flags that determine which object's flags to enumerate */ |
Enumerates all vertices within the vector handle.
Parameter |
Description |
|
dwFlags |
Flags that determine which object's vertices to enumerate. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Enumerate the vertices of all objects. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Enumerate the vertices of selected objects only. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function will enumerate all the vertices in the given vector.
Note: In DirectX, you cannot enumerate vertices, therefore this function will do nothing.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
class LMyVectorBase2: public LVectorBase
{
public:
L_INT m_nObjectCount ;
public:
LMyVectorBase2();
virtual ~LMyVectorBase2() ;
virtual L_INT EnumVerticesCallBack(pVECTORHANDLE pVector, pVECTORPOINT pPoint);
};
LMyVectorBase2::LMyVectorBase2()
{
m_nObjectCount = 0 ;
}
LMyVectorBase2::~LMyVectorBase2()
{
}
L_INT LMyVectorBase2::EnumVerticesCallBack(pVECTORHANDLE pVector, pVECTORPOINT pPoint)
{
m_nObjectCount++ ;
return SUCCESS ;
}
L_VOID Example17(HWND hWnd)
{
L_TCHAR szTemp[100];
LMyVectorBase2 Vector;
Vector.Load(TEXT("s:\\temp\\images\\dxf\\test.dxf"));
//Get the total number of vertices
Vector.m_nObjectCount=0;
Vector.EnableCallBack (TRUE);
Vector.EnumVertices();
wsprintf(szTemp, TEXT("Total Vertices in Vector: %d\n"), Vector.m_nObjectCount);
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
}