LVectorBase::ExplodeObject
#include "ltwrappr.h"
virtual L_INT LVectorBase::ExplodeObject(dwFlags=0)
L_UINT32 dwFlags; |
/* flag that indicates how to explode the object */ |
Explodes all or part of the vector image.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
dwFlags |
Flag that indicates which objects to explode. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Explode all objects. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Explode only the currently selected objects within the vector handle. |
|
VECTOR_FLAGS_EXPLODE_TO_LINES |
Explode objects into lines. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Note: In DirectX objects cannot be exploded, therefore this function does nothing.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
//This example explodes all objects in a vector.
L_VOID Example122(HWND hWnd, LVectorBase *pVector)
{
LVectorBase Vector;
Vector.Load(TEXT("test.dxf"));
Vector.ExplodeObject();
}