LVectorBase::GetEngine
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetEngine(L_VOID)
Gets the current vector engine.
Returns
The current vector engine. Possible values are:
Value |
Meaning |
VECTOR_ENGINE_GDI |
Use GDI rendering. (No lights and shading). |
VECTOR_ENGINE_OPENGL |
Use OpenGL rendering. |
Comments
Returns the current vector engine.
The default vector engine is the GDI.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Example
//Example23
L_VOID Example23(HWND hWnd)
{
L_TCHAR L_FAR *lpszTemp;
LVectorBase Vector;
Vector.Load(TEXT("test.dxf"));
Vector.AttachToWindow(hWnd);
L_INT nEngine = Vector.GetEngine();
switch(nEngine)
{
case VECTOR_ENGINE_GDI:
lpszTemp = TEXT("VECTOR_ENGINE_GDI");
break;
case VECTOR_ENGINE_OPENGL:
lpszTemp = TEXT("VECTOR_ENGINE_OPENGL");
break;
}
MessageBox(hWnd, lpszTemp, TEXT(""), MB_OK);
}