LVectorBase::GetLayerCount
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetLayerCount(L_VOID)
Returns the number of layers inside the class object's associated vector handle.
Returns
L_INT Number of layers.
Comments
After calling this function, LVectorBase::GetLayerByIndex can be used to iterate through the layers in a vector handle.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Example
// This example gets the total number of layers and displays each layer.
L_VOID Example71(HWND hWnd, LVectorBase *pVector)
{
LVectorLayer VectorLayer;
L_TCHAR szMsg[100];
L_INT32 nCount, i;
nCount = pVector->GetLayerCount();
for (i=0; i<nCount; i++)
{
pVector->GetLayerByIndex(i,&VectorLayer);
VECTORLAYERDESC LayerDesc;
VectorLayer.GetLayerDesc(&LayerDesc);
wsprintf(szMsg, TEXT("Layer Retrieved\nName[%s]\nSize[%d]\nLocked[%d]\nVisible[%d]"),
LayerDesc.szName,
LayerDesc.nSize,
LayerDesc.bLocked,
LayerDesc.bVisible
);
MessageBox(NULL, szMsg, TEXT(""), MB_OK);
}
}