LVectorBase::GetViewMode

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetViewMode(L_VOID)

Gets the current view mode.

Returns

The current view mode. Possible values are:

Value

Meaning

VECTOR_VIEWMODE_FIT

Fit the drawing on the view port, keeping the aspect ratio.

VECTOR_VIEWMODE_SNAP

Snap the drawing into the view port.

Comments

This function will get the view mode used when drawing the vector handle.

The view mode is used with the view port to determine the resulting physical drawing extents.

Not supported in DirectX.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::SetViewMode, LVectorBase::Paint

Topics:

Viewing a Vector Images

 

Vector Images: Viewing a Vector Image

Example

L_VOID Example11(HWND hWnd)
{  
   L_TCHAR szTemp[100];
   L_INT nMode;
   LVectorBase Vector;
   Vector.Load(TEXT("s:\\temp\\images\\dxf\\test.dxf"));

   nMode = Vector.GetViewMode();

   switch(nMode)
   {
   case VECTOR_VIEWMODE_FIT:
      wsprintf(szTemp, TEXT("Old ViewMode: VECTOR_VIEWMODE_FIT"));
      break;
   case VECTOR_VIEWMODE_SNAP:
      wsprintf(szTemp, TEXT("Old ViewMode: VECTOR_VIEWMODE_SNAP"));
      break;
   }
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK);

   Vector.SetViewMode(VECTOR_VIEWMODE_SNAP);
   wsprintf(szTemp, TEXT("New ViewMode: VECTOR_VIEWMODE_SNAP"));
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
}