LVectorBase::GetViewport
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetViewport(pViewport)
RECT L_FAR *pViewport; |
/* pointer to a structure */ |
Gets the current view port.
Parameter |
Description |
pViewport |
Pointer to a RECT structure to be updated with the current view port data. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Use this function to get the view port associated with the vector handle.
If the vector is attached to a window, you must call this function when processing WM_SIZE messages, since the VECTOR library needs to know when the window size has changed (DirectX), or when the double buffer mode is selected in the current VECTOR engine.
This function and LVectorBase::SetCamera are required to complete the projection process from the vector image onto a 2D surface.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::SetViewport, LVectorBase::SetPan, LVectorBase::GetPan |
Topics: |
|
|
Example
L_VOID Example12(HWND hWnd)
{
RECT viewportRect;
L_TCHAR szTemp[100];
LVectorBase Vector;
Vector.Load(TEXT("s:\\temp\\images\\dxf\\test.dxf"));
Vector.GetViewport(&viewportRect);
wsprintf(szTemp,
TEXT("Old View Port (%d,%d) (%d,%d)"),
viewportRect.left,
viewportRect.top,
viewportRect.right,
viewportRect.bottom);
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
viewportRect.left = 0;
viewportRect.top = 0;
viewportRect.right = 200;
viewportRect.bottom = 200;
Vector.SetViewport(&viewportRect);
wsprintf(szTemp,
TEXT("New View Port (%d,%d) (%d,%d)"),
viewportRect.left,
viewportRect.top,
viewportRect.right,
viewportRect.bottom);
MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
}