LVectorBase::LogicalToPhysical

#include "ltwrappr.h"

virtual L_INT LVectorBase::LogicalToPhysical(pDst, pSrc)

POINT L_FAR *pDst;

/* pointer to a POINT structure */

const pVECTORPOINT pSrc;

/* pointer to a VECTORPOINT structure */

Converts a 3D VECTORPOINT into a Windows 2D POINT.

Parameter

Description

pDst

Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc.

pSrc

Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.

Conversion will be based on the current view port and camera set in the VECTORHANDLE.

Not supported in DirectX.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::GetObjectParallelogram, LVectorBase::GetObjectRect

Example

L_VOID Example15(HWND hWnd)
{
   //This example will obtains drawing physical extents 
   VECTORPOINT LeftTop, RightBottom;
   POINT LeftTop2D, RightBottom2D;
   LVectorBase Vector;

   Vector.Load(TEXT("s:\\temp\\images\\dxf\\test.dxf"));

   // Get drawing logical extents 
   Vector.GetObjectParallelogram(NULL, FALSE, &LeftTop, &RightBottom );

   // Convert to physical to get the rect where the drawing will be painted 
   Vector.LogicalToPhysical(&LeftTop2D, &LeftTop );
   Vector.LogicalToPhysical( &RightBottom2D, &RightBottom );
}