LVectorBase::AddObject
#include "ltwrappr.h"
virtual L_INT LVectorBase::AddObject(pVectorObject);
LVectorObject * pVectorObject; |
/* pointer to the vector object to add */ |
Adds a new vector object to the class object's active vector layer.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
pVectorObject |
Pointer to an LVectorObject object that references the vector object to add. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
// This example will add a new green vertex to the Active Layer LVectorBase object.
// Once added, the color will be changed to blue
L_VOID Example106(HWND hWnd, LVectorBase *pVector)
{
VECTORVERTEX Vertex;
//Create Vertex Object
Vertex.Point.x = 50;
Vertex.Point.y = 50;
Vertex.Point.z = 10;
Vertex.Pen.bExtPen = FALSE;
Vertex.Pen.nSize = sizeof( VECTORPEN );
Vertex.Pen.NewPen.LogPen.lopnStyle = PS_SOLID;
Vertex.Pen.NewPen.LogPen.lopnWidth.x = 10;
Vertex.Pen.NewPen.LogPen.lopnWidth.y = 10;
Vertex.Pen.NewPen.LogPen.lopnColor = RGB(0,255,0);
LVectorVertex VectorVertex(&Vertex);
pVector->AddObject(&VectorVertex);
//Now change color to blue
MessageBox(NULL, TEXT("Changing color to red"), TEXT(""), MB_OK);
VECTORVERTEX VertexTemp;
VectorVertex.LockObject(&VertexTemp);
VertexTemp.Pen.bExtPen = FALSE;
VertexTemp.Pen.NewPen.LogPen.lopnColor = RGB(255,0,0);
VectorVertex.UnlockObject(&VertexTemp);
//LVectorVertex destructor called when VectorVertex goes out of scope
}