LVectorBase::DeleteObject
#include "ltwrappr.h"
virtual L_INT LVectorBase::DeleteObject(dwFlags=0)
L_UINT32 dwFlags; |
/* flag that indicates which objects to delete */ |
Deletes objects from a vector image.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
dwFlags |
Flag that indicates which objects to delete. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Delete all objects. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Delete only the currently selected objects within the vector handle. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments7
Deletes all or part of the vector image.
Note: When you delete a certain object, it may or may not effect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.
Note: In DirectX, you cannot delete objects, therefore this function does nothing.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
//This example deletes all objects in a vector.
L_VOID Example122(HWND hWnd, LVectorBase *pVector)
{
LVectorBase Vector;
Vector.Load(TEXT("test.dxf"));
Vector.DeleteObject();
}