LVectorBase::GetUseLights
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetUseLights(L_VOID)
Gets the use lights status for the specified vector handle.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
If the use of lights is disabled, ambient light will have no effect on how the image is drawn.
This function has not effect in GDI engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::SetUseLights, LVectorBase::SetAmbientColor, LVectorBase::GetAmbientColor |
Topics: |
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Example
void Example29(LVectorBase &Vector)
{
switch (Vector.GetUseLights())
{
case 1:
Vector.SetUseLights(FALSE);
case 0:
Vector.SetUseLights(TRUE);
default:
;//error
}
}