LVectorBase::SetLocked
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetLocked(bLock)
L_BOOL bLock; |
/* flag */ |
Locks or unlocks the class object's associated vector.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
bLock |
Flag that indicates whether to lock or unlock the class object's associated vector. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Lock the class object's associated vector. |
|
FALSE |
Unlock the class object's associated vector. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Locking a vector handle has precedence over locking layers within the vector handle. Therefore, if a vector handle is locked, the layers within that vector handle cannot be edited, even if the layers are not locked.
OpenGL and DirectX engines lock the vector handle automatically.
To lock a layer, set the bLocked member of a VECTORLAYERDESC structure to TRUE and update the layer information using the LVectorLayer::SetLayerDesc function.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
For an example, refer to LVectorBase::IsLocked.