LVectorLayer::AddObject
#include "ltwrappr.h"
virtual L_INT LVectorBase::AddObject(pVectorObject);
LVectorObject * pVectorObject; |
/* pointer to the vector object to add */ |
Adds a new vector object to the class object's layer. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
pVectorObject |
Pointer to an LVectorObject object that references the vector object to add. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To use this function, declare an object from one of the classes derived from LVectorObject and pass the address of this object as the first argument. The classes derived from LVectorObject are:
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
// This example will add a new red line to the Active Layer LVectorBase object.
L_VOID Example75(HWND hWnd, LVectorBase *pVector)
{
VECTORLINE Line;
//Create Line Object
Line.Point[ 0 ].x = 50.0;
Line.Point[ 0 ].y = 50.0;
Line.Point[ 0 ].z = 0.0;
Line.Point[ 1 ].x = 70.0;
Line.Point[ 1 ].y = 50.0;
Line.Point[ 1 ].z = 0.0;
Line.Pen.nSize = sizeof( VECTORPEN );
Line.Pen.bExtPen = FALSE;
Line.Pen.NewPen.LogPen.lopnStyle = PS_SOLID;
Line.Pen.NewPen.LogPen.lopnWidth.x = 10;
Line.Pen.NewPen.LogPen.lopnWidth.y = 10;
Line.Pen.NewPen.LogPen.lopnColor = RGB(255,0,0);
LVectorLine VectorLine(&Line);
// add to current active layer
LVectorLayer VectorLayer;
pVector->GetActiveLayer(&VectorLayer);
VectorLayer.AddObject(&VectorLine );
//LVectorLine destructor called when VectorLine goes out of scope
}