LDialogEffect::LDialogEffect()
#include "ltwrappr.h"
L_VOID LDialogEffect::LDialogEffect()
L_VOID LDialogEffect::LDialogEffect(pBitmap)
LBitmapBase * pBitmap; |
/* pointer to an LBitmapBase object */ |
Constructs and initializes the member variables of the LDialogEffect object.
Parameter |
Description |
pBitmap |
Pointer to the bitmap object referencing the bitmap object to assign to the specified object. |
Returns
None
Required DLLs and Libraries
LTDLGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
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Topics: |
Example
//This is an example for : LDialogEffect::LDialogEffect () L_INT LDialogEffect_LDialogEffectExample_1( ) { LBase::LoadLibraries (LT_ALL_LEADLIB);//make sure all libraries are loaded LDialogEffect MyDialogEffect; //construct a dialogeffect object //.... do something here .... //Destructor is called upon returning from function return SUCCESS; } //This is an example for : LDialogEffect::LDialogEffect (pBitmap) L_INT LDialogEffect_LDialogEffectExample_2(LBitmapBase * BitmapObj) { LBase::LoadLibraries (LT_ALL_LEADLIB);//make sure all libraries are loaded LDialogEffect MyDialogEffect (BitmapObj); //construct a dialogeffect object //.... do something here .... return SUCCESS; }