LDialogImageEffect::LDialogImageEffect
#include "ltwrappr.h"
L_VOID LDialogImageEffect::LDialogImageEffect()
L_VOID LDialogImageEffect::LDialogImageEffect(pBitmap)
LBitmapBase * pBitmap; |
/* pointer to an LBitmapBase object */ |
Constructs and initializes the member variables of the LDialogImageEffect object.
Parameter |
Description |
pBitmap |
Pointer to the bitmap object referencing the bitmap object to assign to the specified object. |
Returns
None.
Required DLLs and Libraries
LTDLGIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
LDialogImageEffect::~LDialogImageEffect, LBase::EnableCallBack, LDialogBase::EnablePreview, LDialogBase::EnableAutoProcess, LDialogBase::EnableToolbar, LDialogBase::Free |
Topics: |
Example
//This is an example for : LDialogImageEffect::LDialogImageEffect () L_INT LDialogImageEffect_LDialogImageEffectExample_1( ) { LBase::LoadLibraries (LT_ALL_LEADLIB);//make sure all libraries are loaded LDialogImageEffect MyDialogImageEffect; //construct a dialogimageeffect object //.... do something here .... //Destructor is called upon returning from function return SUCCESS; } //This is an example for : LDialogImageEffect::LDialogImageEffect (pBitmap) L_INT LDialogImageEffect_LDialogImageEffectExample_2(LBitmapBase * BitmapObj) { LBase::LoadLibraries (LT_ALL_LEADLIB);//make sure all libraries are loaded LDialogImageEffect MyDialogImageEffect (BitmapObj); //construct a dialogimageeffect object //.... do something here .... return SUCCESS; }