Visual Basic (Declaration) | |
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Overloads Public Function Insert( _ ByVal neighbor As DicomIod, _ ByVal child As Boolean, _ ByVal code As DicomClassType, _ ByVal name As String, _ ByVal type As DicomIodType, _ ByVal usage As DicomIodUsageType, _ ByVal description As String _ ) As DicomIod |
Visual Basic (Usage) | ![]() |
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C# | |
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public DicomIod Insert( DicomIod neighbor, bool child, DicomClassType code, string name, DicomIodType type, DicomIodUsageType usage, string description ) |
Managed Extensions for C++ | |
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public: DicomIod* Insert( DicomIod* neighbor, bool child, DicomClassType code, string* name, DicomIodType type, DicomIodUsageType usage, string* description ) |
C++/CLI | |
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public: DicomIod^ Insert( DicomIod^ neighbor, bool child, DicomClassType code, String^ name, DicomIodType type, DicomIodUsageType usage, String^ description ) |
Parameters
- neighbor
- contains an item in the IOD Structure. The inserted item will be inserted as a neighbor to this item, or as a child, depending on the value of child.
- child
- true to insert the new item as the last child of neighbor, false to insert the new item as the last sibling of neighbor.
- code
- The class Information Object Definitions.
- name
- The name of the inserted item
- type
- The type of Information Object Definition you are working with.
- usage
- Indicates whether the Information Object is mandatory, conditional or optional, and the type of usage. For more information on mandatory, conditional and optional usage, refer to An Overview of the DICOM File Format or the DICOM Standard.
- description
- The description of the inserted class Information Object Definition.
Return Value
DicomIod class containing the newly inserted item.For an example, refer to Reset.
The illustrations below show how items are added to the IOD Structure (internally maintained as a tree), based on the value of child. For the sake of these illustrations, the order of siblings is top to bottom. Therefore, since added items become the last sibling or the last child, these are drawn at the bottom of the appropriate group of items. In this illustration, neighbor points to Item 1 and child is false. The new item is added as the last sibling of Item 1
In this illustration, neighbor points to Item 1 and child is true. The new item is added as the last child of Item 1.
Target Platforms: Microsoft .NET Framework 2.0, Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family