The following tables list the members exposed by DiceEffectCommand.
Name | Description | |
---|---|---|
DiceEffectCommand Constructor | Overloaded. Initializes a new DiceEffectCommand class object with default parameters. |
Name | Description | |
---|---|---|
BorderColor | Gets or sets the color of the border that will be drawn around the dice blocks. | |
Flags | Gets or sets flags that specify how to apply the effect. | |
HasProgress | (Inherited from Leadtools.ImageProcessing.RasterCommand) | |
Randomize | Gets or sets the starting point, or randomize value for the randomization process. | |
XBlock | Gets or sets the width of each block in pixels or the number of blocks per row. | |
YBlock | Gets or sets the height of each block in pixels or the number of blocks per column. |
Name | Description | |
---|---|---|
OnProgress | (Inherited from Leadtools.ImageProcessing.RasterCommand) | |
Run | (Inherited from Leadtools.ImageProcessing.RasterCommand) | |
ToString | Overridden. Overridden. Returns a meaningful name for this command. |
Name | Description | |
---|---|---|
Progress | (Inherited from Leadtools.ImageProcessing.RasterCommand) |
Reference
DiceEffectCommand ClassLeadtools.ImageProcessing.SpecialEffects Namespace
Applying Artistic Effects
PuzzleEffectCommand Class
RingEffectCommand Class
BricksTextureCommand Class
CanvasCommand Class
CloudsCommand Class
ColoredBallsCommand Class
DiffuseGlowCommand Class
DisplacementCommand
FragmentCommand Class
HalfTonePatternCommand
MaskConvolutionCommand
MosaicTilesCommand Class
OffsetCommand
PerspectiveCommand Class
PlasmaCommand Class
PointillistCommand Class
RomanMosaicCommand Class
VignnetCommand Class
ZigZagCommand Class