LRasterPaintWindow::SetWndHandle
#include "Ltwrappr.h"
L_INT LRasterPaintWindow::SetWndHandle(hWnd)
HWND hWnd; |
/* handle to a window */ |
Sets the handle of the window to be attached to the paint window.
Parameter |
Description |
hWnd |
Handle to the window to be attached to the paint window. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The passed window handle will be attached to the paint window. If NULL is passed, then the previously attached window will be detached from the paint window.
Required DLLs and Libraries
LTPNT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
LRasterPaintWindow::SetBitmap, LRasterPaintWindow::GetBitmap, Class Members |
Example
L_INT LRasterPaintWindow_SetWndHandleExample(HWND hWnd, UINT uMsg , WPARAM wParam, LPARAM lParam) { L_INT nRet; LRasterPaintWindow MyLRasterPntWnd; nRet = MyLRasterPntWnd.SetWndHandle(hWnd); if(nRet != SUCCESS) return nRet; MyLRasterPntWnd.HandlePalette (uMsg , wParam , lParam); MyLRasterPntWnd.Repaint (); return SUCCESS; }