Implementing Animation
To load and play an animation, you should have a cell that contains multiple frames image; once you have it, you can play an animation by calling the function L_DispContainerStartAnimation. You can also stop the animation anytime by calling the function L_DispContainerStopAnimation. To check whether the cell is in an animation phase, call the function L_DispContainerIsCellAnimated.
The user can apply some action while the animation is running, like window level, alpha, offset…etc by calling the L_DispContainerAddAction function.
To obtain the animation properties of the specified cell, call the L_DispContainerGetAnimationProperties function.
To change the animation properties of the specified cell, call the L_DispContainerSetAnimationProperties function.