LInet::SetImageWindow
#include "ltwrappr.h"
L_VOID LInet::SetImageWindow(hWnd)
HWND hWnd; |
/* image window handle */ |
Sets the window used to display a received image.
Parameter |
Description |
hWnd |
Handle of the window used to display a received image. |
Returns
None.
Comments
This function can be used to display received images.
Required DLLs and Libraries
LTNET For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
// a user defined class derived from LInet should be used to support the // OnImageReceived callback function // suppose it was named as LUserInet class LUserInet : public LInet { protected: virtual L_INT OnImageReceived(LInet *plConnection, L_INT nError, LBitmapBase *pBitmap); }; L_INT LInet__SetImageWindowExample(HWND hWnd) { L_INT nRet; LUserInet UserInet; LInet* plRemote; LBitmapBase Bitmap; // First side will send a bitmap. // connect to LEAD nRet = UserInet.Connect("207.238.49.190", 1000); if(nRet != SUCCESS) return nRet; plRemote = UserInet.GetFirstItem(); nRet = UserInet.SendBitmap(plRemote, Bitmap.GetHandle(), FILE_CMP, 24, 2, NULL); if(nRet != SUCCESS) return nRet; // Other side to receive the image // other operations UserInet.SetImageWindow(hWnd); // other operations return SUCCESS; } L_INT LUserInet::OnImageReceived(LInet *plConnection, L_INT nError, LBitmapBase *pBitmap) { // to let the callback display the image. LInet::OnImageReceived(plConnection, nError, pBitmap); return SUCCESS; }