L_EfxPatternFillRect
#include "l_bitmap.h"
L_LTEFX_API L_INT L_EfxPatternFillRect(hDC, pRect, uStyle, crBack, crFore)
HDC hDC; |
/* handle to the target device context */ |
RECT *pRect; |
/* pointer to the display rectangle */ |
L_UINT uStyle; |
/* filling style */ |
COLORREF crBack; |
/* background color */ |
COLORREF crFore; |
/* foreground color */ |
Draws a rectangle into the target device context, and then fills the rectangle with the specified pattern and color.
Parameter |
Description |
|
hDC |
Handle to the target device context. |
|
pRect |
Pointer to the display destination rectangle. |
|
uStyle |
Filling style. The following are possible values. (Values cannot be combined.) |
|
|
Value |
Meaning |
|
EFX_PATTERN_SOLID |
Solid |
|
EFX_PATTERN_HORZ_LINE |
Horizontal lines (==) |
|
EFX_PATTERN_VERT_LINE |
Vertical lines (||) |
|
EFX_PATTERN_DOWNWARD_DIAG |
Downward diagonal lines (//) |
|
EFX_PATTERN_UPWARD_DIAG |
Upward diagonal lines (\\) |
|
EFX_PATTERN_CROSS |
Cross line (++) |
|
EFX_PATTERN_DIAG_CROSS |
Diagonal cross lines (XX) |
|
EFX_PATTERN_MAX |
Diagonal cross lines (XX) |
crBack |
COLORREF value that specifies the background color. |
|
crFore |
COLORREF value that specifies the foreground color. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
For general information, refer to Implementing Special Effects.
Required DLLs and Libraries
LTEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 2000 / XP/Vista, Windows CE.
See Also
Functions: |
L_EfxDraw3dShape, L_EfxDraw3dText, L_EfxDrawFrame, L_EfxDrawRotated3dText, L_EfxEffectBlt, L_EfxGradientFillRect, L_EfxPaintBitmap, L_EfxPaintTransition |
Topics: |
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Example
This example shows the minimum requirements for using the L_EfxPatternFillRect function to draw and fill a rectangle with a pattern and color.
L_INT EfxPatternFillRectExample(HWND hWnd,RECT* pDest) { L_INT nRet; HDC hdc; /* Device context for the current window */ HPALETTE hSavedPalette = NULL; /* Temporary copy of the current system palette */ HPALETTE hOurPalette = NULL; /* The palette that we will use to paint */ L_INT nBitsPerPixel; /* Get the device context */ hdc = GetDC (hWnd); /* Check the device to see if we need a palette */ nBitsPerPixel = GetDeviceCaps( hdc, BITSPIXEL ) * GetDeviceCaps ( hdc, PLANES ); if ( nBitsPerPixel <=8 ) { hOurPalette = (HPALETTE)GetStockObject (DEFAULT_PALETTE); hSavedPalette = SelectPalette (hdc, hOurPalette, FALSE); /* Realize our palette */ RealizePalette (hdc); } /* Draw the pattern filled rectangle */ nRet = L_EfxPatternFillRect (hdc, /* device context */ pDest, /* destination rectangle */ EFX_PATTERN_DIAG_CROSS, /* diagonal cross pattern */ RGB ( 0,0,0 ), /* background color, black */ RGB ( 0,0,255 ) ); /* foreground color, blue */ if(nRet != SUCCESS) return nRet; /* Restore the old palette */ if ( hOurPalette ) SelectPalette (hdc, hSavedPalette, FALSE); /* Release the device context */ ReleaseDC(hWnd, hdc); return SUCCESS; }