L_ValidatePlaybackLines
#include "l_bitmap.h"
L_LTDIS_API L_INT L_ValidatePlaybackLines(hPlayback, nRow, nLines)
HPLAYBACK hPlayback; |
/* playback handle */ |
L_INT nRow; |
/* row number of the first line to validate */ |
L_INT nLines; |
/* number of lines to validate */ |
Validates lines of a bitmap that was added during a FILEREADCALLBACK function using the L_AppendPlayback function.
Parameter |
Description |
hPlayback |
Handle that references the animation playback. |
nRow |
Row number of the first line in the bitmap to validate. In the FILEREADCALLBACK function, this corresponds to the first line in the buffer. |
nLines |
Number of lines to validate. In the FILEREADCALLBACK function, this corresponds to the number of lines in the buffer. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The L_AppendPlayback function enables you to update a bitmap list in a FILEREADCALLBACK function, so that you can play an animation file as it is being loaded. The L_ValidatePlaybackLines function lets you validate the lines that the animation playback engine will render to the target bitmap.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 2000 / XP/Vista, Windows CE.
See Also
Example
For a short example, refer to L_AppendPlayback. For complete sample code, refer to the FRAME.C module of the DEMO example.