LBitmapBase::EnablePlayBackTransparency
#include "ltwrappr.h"
L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)
L_BOOL bEnable; |
/* flag that indicates whether to enable transparency */ |
Enables or disables the use of animation playback transparency.
Parameter |
Description |
|
bEnable |
Flag that indicates whether to enable the use of transparency for the playback. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Enable the use of transparency for the playback. |
|
FALSE |
Disable the use of transparency for the playback. |
Returns
The previous setting.
Comments
Call this function to enable or disable the use of animation playback transparency.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
L_INT LBitmapBase__EnablePlayBackTransparencyExample() { L_INT nRet; LBitmapBase MyBitmap; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; MyBitmap.EnablePlayBackTransparency(TRUE); return SUCCESS; }