LBitmapBase::IsPlayBackTransparencyEnabled
#include "ltwrappr.h"
virtual L_BOOL LBitmapBase::IsPlayBackTransparencyEnabled()
Determines whether the animation playback uses transparency.
Returns
TRUE |
The animation playback uses transparency. |
FALSE |
The animation playback does not use transparency. |
Comments
Call this function to check if the animation playback uses transparency.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
L_INT LBitmapBase__IsPlayBackTransparencyEnabledExample() { L_INT nRet; LBitmapBase MyBitmap; L_BOOL bPBTE; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; bPBTE=MyBitmap.IsPlayBackTransparencyEnabled(); return SUCCESS; }