LBitmapBase::SetPlayBackDisposalMethod
#include "ltwrappr.h"
L_VOID LBitmapBase::SetPlayBackDisposalMethod(uMethod)
L_UINT uMethod; |
/* the animation playback disposal method */ |
Sets the animation playback disposal method.
Parameter |
Description |
|
uMethod |
Animation playback disposal method. Possible values are: |
|
|
Value |
Meaning |
|
PLAYDISPOSE_NONE |
[0] Do nothing. |
|
LAYDISPOSE_LEAVE |
[1] Leave the target bitmap as is. |
|
LAYDISPOSE_RESTOREBACKGROUND |
[2] Restore the background. |
|
LAYDISPOSE_RESTOREPREVIOUS |
[3] Restore the previous image. |
Returns
None
Comments
Call this function to set the animation playback disposal method.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
|
Example
L_INT LBitmapBase__SetPlayBackDisposalMethodExample() { L_INT nRet; LBitmapBase MyBitmap; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; MyBitmap.SetPlayBackDisposalMethod(PLAYDISPOSE_RESTOREPREVIOUS); return SUCCESS; }