LBitmap::ColorLevel

#include "ltwrappr.h"

virtual L_INT LBitmap::ColorLevel (pLvlClr, uFlag)

pLVLCLR pLvlClr;

/* pointer to a LVLCLR structure */

L_UINT uFlag;

/* a flag that indicates the channel being color leveled */

Applies color leveling to an image. It changes the image shadows, midtones and highlights. This function is also useful for pre-processing images for the purpose of improving barcode recognition results.

Parameter

Description

pLvlClr

Pointer to a LVLCLR structure that contains several LVLCLRINF structures, which in turn contain information on the shadows, midtones and highlights for the Red, Green, Blue and Master channels.

uFlag

Flag that indicates the channel being leveled. Possible values are:

 

Value

Meaning

 

LEVEL_RED

[0x0001] Red channel

 

LEVEL_GREEN

[0x0010] Green channel

 

LEVEL_BLUE

[0x0100] Blue channel

 

LEVEL_MASTER

[0x1000] All channels

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Before you call the LBitmap::ColorLevel function, you need to initialize the size and all remaining fields of the LVLCLRINF structures within the LVLCLR structure. These fields tell LBitmap::ColorLevel what constitutes shadows, midtones, and highlights and how to remap the shadows, midtones and highlights.

Control the amount of image balance and leveling by controlling the values of the nMinInput, nMaxInput, nMinOutput, nMaxOutput, and uGamma members of the LVLCLRINF structure contained in the pLvlClr parameter.

image\sqrblit.gif The nMinInput member of an LVLCLRINF structure defines what the function interprets as shadows for that color channel. Any value less than or equal to nMinInput is considered a shadow.

image\sqrblit.gif The nMaxInput member of an LVLCLRINF structure defines what the function interprets as highlights for that color channel. Any value greater than or equal to nMaxInput is considered a highlight.

image\sqrblit.gif The value of the nMaxInput member must be greater than the value of the nMinInput member by at least 2.

image\sqrblit.gif Midtones are those values between nMinInput and nMaxInput.

image\sqrblit.gif The nMinOutput member is the value to which the shadows will be mapped.

image\sqrblit.gif The nMaxOutput member is the value to which the highlights will be mapped.

image\sqrblit.gif The uGamma member is used to modify the midtone values

If only LEVEL_MASTER is set in uFlag then the rest of the channels will still be affected.

If the image is a grayscale image, then you must set LEVEL_MASTER in uFlag, otherwise the function will not have any effect.

If nMinOutput > nMaxOutput then the bitmaps shadows and highlights will be inverted.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

If the image has a region, the effect will be applied on the region only.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMGCLR

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmap::AdjustTint. LBitmap::ColorHalfTone, LBitmap::Sharpen, LBitmap::Posterize, LBitmap::Mosaic, LBitmap::Emboss, LBitmap::MedianFilter, LBitmap::AddNoise, LBitmap::IntensityDetect, LBitmap::SpatialFilter, LBitmap::BinaryFilter, LBitmap::MaxFilter, LBitmap::MinFilter, LBitmap::Oilify, LBitmap::Solarize, LBitmap::AutoColorLevel, LBitmap::SelectiveColor

Topics:

Raster Image Functions: Modifying Intensity Values

 

Changing Brightness and Contrast

 

Correcting Colors

 

Color Halftones and Halftone Images

 

Raster Image Functions: Working with Color Halftones, Halftones, and Grayscale Images

 

Raster Image Functions: Changing Brightness and Contrast

 

Raster Image Functions: Correcting Colors

Example

This example applies image leveling to an image.

L_INT LBitmap__ColorLevelExample(LAnimationWindow * LAniWnd) 
{
   LVLCLR lvlClr; 
   
   lvlClr.uStructSize = sizeof(LVLCLR); 
   lvlClr.uStructSize = sizeof(LVLCLR); 
   /* Specify Image levels */
   lvlClr.blue.nMinInput = 20; 
   lvlClr.blue.nMaxInput = 200; 
   lvlClr.blue.nMinOutput = 0; 
   lvlClr.blue.nMaxOutput = 255; 
   lvlClr.blue.uGamma = DEFAULT_GAMMA; 
   // Master will cause the image to be Inversed
   lvlClr.master.nMinInput = 0; 
   lvlClr.master.nMaxInput = 255; 
   lvlClr.master.nMinOutput = 255; 
   lvlClr.master.nMaxOutput = 0; 
   lvlClr.master.uGamma = DEFAULT_GAMMA; 
   
   /* Level the Blue and Master channels */
   return LAniWnd->ColorLevel (&lvlClr, LEVEL_BLUE | LEVEL_MASTER); 
}