LBitmap::SmoothCallBack

#include "ltwrappr.h"

virtual L_INT LBitmap::SmoothCallBack(uBumpOrNick, iStartRow, iStartCol, iLength, uHorV)

L_UINT32 uBumpOrNick;

/* flag */

L_INT32 iStartRow;

/* starting row */

L_INT32 iStartCol;

/* starting column */

L_INT32 iLength;

/* length */

L_UINT32 uHorV;

/* flag */

Called for each bump or nick found by LBitmap::Smooth. This function is available in the Document/Medical Toolkits.

Parameter

Description

uBumpOrNick

Flag that indicates whether to remove bumps or fill in nicks. Possible values are:

 

Value

Meaning

 

SMOOTH_NONE

Do nothing.

 

SMOOTH_BUMP

Remove a bump.

 

SMOOTH_NICK

Fill in a nick.

iStartRow

The starting row of the bump or nick. The rows are zero-based.

iStartCol

The starting column of the bump or nick. The columns are zero-based.

iLength

Length (in pixels) of the bump or nick.

uHorV

Flag that indicates whether the element being smoothed is vertical or horizontal. Possible values are:

 

Value

Meaning

 

SMOOTH_HORIZONTAL_ELEMENT

A horizontal bump or nick

 

SMOOTH_VERTICAL_ELEMENT

A vertical bump or nick

Returns

SUCCESS_REMOVE

Remove the bump or fill the nick.

SUCCESS_NOREMOVE

Do not remove the bump or fill the nick.

Otherwise

An error occurred. Refer to Return Codes.

Comments

This member function is called for each bump and nick found by LBitmap::Smooth. Return SUCCESS_REMOVE to have the bump removed or the nick filled. Return SUCCESS_NOREMOVE to leave the bump or nick unchanged. Pass any other value to abort. This value will be the return value of the LBitmap::Smooth().If flags SMOOTH_IMAGE_UNCHANGED and SMOOTH_SINGLE_REGION are being used, then the return value of this function affects only the internal single region that contains all the changes.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmap::Smooth

Topics:

Cleaning Up 1-Bit Images

Example

For an example, refer to LBitmap::Smooth.