LBitmapRgn::ResizeRgn
#include "ltwrappr.h"
virtual L_INT LBitmapRgn::ResizeRgn(uInflate, uFlag, bAsFrame)
L_UINT uInflate; |
/* number of pixels by which to resize the region */ |
L_UINT uFlag; |
/* flag */ |
L_BOOL bAsFrame; |
/* flag */ |
Resizes the region defined in the class object's bitmap by the specified number of pixels.
Parameter |
Description |
|
uInflate |
Number of pixels by which to resize the region. |
|
uFlag |
Flag that indicates whether to contract or expand the bitmap region. Possible values are: |
|
|
Value |
Meaning |
|
RGN_EXPAND |
[0x0001] Expand the region. |
|
RGN_CONTRACT |
[0x0002] Contract the region. |
bAsFrame |
Flag that indicates whether to create a frame associated with the resized bitmap region. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Create a frame of thickness uDim for the resized region. If uFlag is RGN_EXPAND, the frame created will exist outside the boundaries of the resized region. If uFlag is RGN_CONTRACT, the frame will be within the boundaries of the resized region. |
|
FALSE |
Resize the region only. Do not create a frame. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function keeps the same bitmap handle and resizes the bitmap region that it references.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function supports signed data images.
This function supports 32-bit grayscale images.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
|
|
Example
L_INT LBitmapRgn__ResizeRgnExample(LBitmap & Bitmap, L_TCHAR * szFile) { L_INT nRet; LBitmapRgn Region; RECT rect = { Bitmap.GetWidth() / 4, Bitmap.GetHeight() / 4, Bitmap.GetWidth() / 2, Bitmap.GetHeight() / 2 }; nRet =Bitmap.Load(szFile); if(nRet !=SUCCESS) return nRet; Region.SetBitmap(&Bitmap); nRet =Region.SetRgnRect(&rect); if(nRet !=SUCCESS) return nRet; nRet =Bitmap.Invert(); if(nRet !=SUCCESS) return nRet; nRet =Region.ResizeRgn(20, RGN_CONTRACT, FALSE); if(nRet !=SUCCESS) return nRet; nRet =Bitmap.Invert(); if(nRet !=SUCCESS) return nRet; return SUCCESS; }