LJp2FileFormat::ReadGMLDataMemory

#include "ltwrappr.h"

L_INT LJp2FileFormat::ReadGMLDataMemory(pBuffer, uBufferSize, pGMLData)

L_UINT8 * pBuffer;

/* pointer to a JPEG 2000 file in memory */

L_SIZE_T uBufferSize;

/* file size in bytes*/

pL_JP2_GMLDATA pGMLData;

/* pointer to the L_JP2_GMLDATA structure*/

Reads GML data stored in a JPEG 2000 file in memory.

Parameter

Description

pBuffer

Pointer to a JPEG 2000 file in memory.

uBufferSize

Size of the JPEG 2000 file in bytes.

pGMLData

Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

LJp2FileFormat::ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.

Required DLLs and Libraries

LTJP2
LFJ2K
LTIMGEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LJp2FileFormat::FreeGMLData, LJp2FileFormat::ReadGMLData, LJp2FileFormat::AppendGMLData, LJp2FileFormat::AppendGMLDataMemory

Topics:

Implementing JPEG 2000 Plug in Features

 

Raster Image Functions: Working with JPEG 2000

Example

This example reads GML data stored in JPEG 2000 file format

L_LTJP2SAM_CLIB L_INT LJp2FileFormat__ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize)
{
   LJp2FileFormat Engine;
   L_JP2_GMLDATA GMLData;
   /*Read GML data*/
   GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
   Engine.ReadGMLDataMemory( pFileBuffer, uFileSize, &GMLData);
   /*Free GML data*/
   Engine.FreeGMLData( &GMLData);
   
   return SUCCESS;
}