LPlayBack::GetUpdateRect

#include "ltwrappr.h"

virtual L_INT LPlayBack::GetUpdateRect(prcUpdate, bClear)

LPRECT prcUpdate;

/* address of a RECT structure */

L_BOOL bClear;

/* flag that indicates whether to clear the rectangle */

Gets the updated rectangle of the target bitmap during an animation playback. The rectangle uses bitmap coordinates, and it is cumulative.

Parameter

Description

prcUpdate

Address of the RECT structure to be updated with the coordinates of the updated rectangle

bClear

Flag that indicates whether to clear the rectangle. Possible values are:

 

Value

Meaning

 

TRUE

Clear the rectangle.

 

FALSE

Do not clear the rectangle.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You usually call this function after the following states, which you can get with the LPlayBack::GetState function:

Value

Meaning

PLAYSTATE_POSTCLEAR

[0x0001] Indicates that the target bitmap has been cleared.

PLAYSTATE_POSTRENDER

[0x0003] Indicates that an image has been rendered to the target bitmap.

PLAYSTATE_POSTDISPOSE

[0x0005] Indicates that the current image has been disposed of. The index is incremented after processing this state.

This function uses bitmap coordinates to specify the update rectangle. Therefore, you must account for the bitmap's view perspective. For more information, refer to Accounting for View Perspective.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

For an example, refer to LPlayBack::Append.