LAnnotation::Unlock

#include "ltwrappr.h"

virtual L_INT LAnnotation::Unlock(pUnlockKey, uFlags=0)

L_TCHAR * pUnlockKey;

/* character string containing the key */

L_UINT uFlags;

/* flags that determine which objects to process */

Unlocks the annotation object with the specified key. This function is available in the Document/Medical Toolkits.

Parameter

Description

pUnlockKey

Character string containing the key used to unlock the annotation object.

uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnContainer::GetSelectItems and LAnnotation::SetSelected functions.

 

ANNFLAG_NOTTHIS

[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.

 

ANNFLAG_RECURSE

[0x0008] Process objects within a container, and within any subcontainers, down to any level.

 

ANNFLAG_NOTCONTAINER

[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Only objects locked with the same key can be unlocked. If the object is still locked or if not all objects have been unlocked (in case you tried to unlock more than one object), ERROR_ANN_LOCKED is returned.

An object must be unlocked in order to change that object in automated mode.

Redact objects must be unlocked to be restored (unrealized). Refer to LAnnRedact::Unrealize.

This function applies to multiple and selected objects based on values of the uFlags parameter.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Annotation Functions (Document/Medical ): Security

 

Displaying and Manipulating Annotation Objects

Example

L_INT LAnnotation_UnlockExample(LAnnotation& LeadAnn)
{
   L_INT nRet;
   if (LeadAnn.IsLocked() == TRUE)
   {
      // lock all selected items in the container 
      nRet = LeadAnn.Unlock(TEXT("MyKey"), ANNFLAG_RECURSE | ANNFLAG_SELECTED);
      if(nRet != SUCCESS)
         return nRet;
   }
   return SUCCESS;
}