LBitmapList::CopyItems
#include "ltwrappr.h"
virtual L_INT LBitmapList::CopyItems(LBitmapListSrc, uIndex, uCount)
LBitmapList& LBitmapListSrc; |
/* an LBitmapList object */ |
L_UINT uIndex; |
/* index of the first bitmap to copy */ |
L_UINT uCount; |
/* number of bitmaps to copy */ |
Creates a new bitmap list in the class object by copying the specified bitmaps from an existing bitmap list in the source object. Bitmap handles and image data are copied.
Parameter |
Description |
LBitmapListSrc |
Reference to the bitmap list object from which to copy the bitmaps. |
uIndex |
Index of the first bitmap to copy. |
uCount |
Number of bitmaps to copy. You can specify (L_UINT) -1 to copy to the end of the existing list. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
If the calling object currently has a created bitmap list, this function will return an error.
The LBitmapListSrc parameter is passed by reference, and is a required parameter.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
This example copies all but the first two bitmaps in a list of bitmaps;
then calls another function to save the copied list.
L_INT LBitmapList__CopyItemsExample(LBitmapList *pBitmapList) { L_INT nRet; LBitmapList NewList; /* Copy all but the first two bitmaps of the incoming list */ nRet =NewList.CopyItems (*pBitmapList, 2, (L_UINT) -1); if(nRet !=SUCCESS) return nRet; // the list (pBitmapList) is copied in the NewList //... return SUCCESS; }