LBuffer::SetHandle
#include "ltwrappr.h"
L_INT LBuffer::SetHandle(pMemHandle, dwSize=0)
HGLOBAL * pMemHandle; |
/* pointer to a global memory handle */ |
L_SIZE_T dwSize; |
/* size of the global handle */ |
Initializes the class object with an allocated global buffer handle.
Parameter |
Description |
pMemHandle |
Pointer to a global memory handle. |
dwSize |
The size of the global memory handle. Pass 0 to let the function get the size. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
You can use this function to have the class object manipulate a buffer that you have previously allocated. This memory will be automatically freed when the class object is destroyed.
If the object already has an allocated buffer associated with it, that buffer is freed before the new handle is set.
The passed memory handle will be invalidated after this operation.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
L_INT LBuffer__SetHandleExample() { L_INT nRet; LBuffer LeadBuffer ; HGLOBAL hGlobal ; hGlobal = GlobalAlloc(GMEM_MOVEABLE,1024) ; nRet = LeadBuffer.SetHandle (&hGlobal); return nRet; //... }