LAnimationWindow::InsertFrame
#include "ltwrappr.h"
L_INT LAnimationWindow::InsertFrame(pLBitmap, uIndex =-1)
LBitmapBase * pLBitmap; |
/* pointer to an LBitmapBase object */ |
L_UINT uIndex; |
/* position of the bitmap in the list */ |
Inserts the specified LBitmapBase object's associated bitmap into the class object's bitmap list, or appends the bitmap to the end of the internal bitmap list.
Parameter |
Description |
pLBitmap |
Pointer to the bitmap object to insert. |
uIndex |
Position of the bitmap in the list. Use (L_UINT)-1 to append the bitmap to the end of the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. If you insert a bitmap within. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
After calling this method, the bitmap handle in the list references the original image data, it is not a copy. This method will invalidate the passed LBitmapBase object before it returns. In order to reuse the LBitmapBase object, you must reinitialize it.
Required DLLs and Libraries
LTFIL |
See Also
Functions: |
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Topics: |
Example
For an example, refer to LAnimationWindow::GetAt.