LAnimationWindow::InsertFrame

#include "ltwrappr.h"

L_INT LAnimationWindow::InsertFrame(pLBitmap, uIndex =-1)

LBitmapBase * pLBitmap;

/* pointer to an LBitmapBase object */

L_UINT uIndex;

/* position of the bitmap in the list */

Inserts the specified LBitmapBase object's associated bitmap into the class object's bitmap list, or appends the bitmap to the end of the internal bitmap list.

Parameter

Description

pLBitmap

Pointer to the bitmap object to insert.

uIndex

Position of the bitmap in the list. Use (L_UINT)-1 to append the bitmap to the end of the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. If you insert a bitmap within.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

After calling this method, the bitmap handle in the list references the original image data, it is not a copy. This method will invalidate the passed LBitmapBase object before it returns. In order to reuse the LBitmapBase object, you must reinitialize it.

Required DLLs and Libraries

LTFIL
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Implementing Animation

Example

For an example, refer to LAnimationWindow::GetAt.