LAnimationWindow::IsAutoAnimateEnabled
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoAnimateEnabled() const
Determines whether auto animation is enabled.
Returns
The current state of auto animation. Possible values are:
Value |
Meaning |
TRUE |
Auto animation is enabled. |
FALSE |
Auto animation is disabled. |
Comments
When auto animation is enabled, animation playback will begin automatically upon calling LAnimationWindow::Load, LAnimationWindow::SetBitmapList, or when constructing new objects.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::EnableAutoAnimate, Class Members |
Topics: |
Example
/*<documentation/>*/ L_INT LAnimationWindow_IsAutoAnimateEnabledExample(HWND hWndParent) { LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded WRPUNLOCKSUPPORT(); //unlock GIF support LAnimationWindow MyAnimation; L_INT nRetCode; MyAnimation.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\eye.gif")); MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); nRetCode = MyAnimation.Load(); if (nRetCode!=SUCCESS) { MessageBox(hWndParent, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP); return nRetCode; } //see if we need to call PlayAnimation or it has been called if (!MyAnimation.IsAutoAnimateEnabled()) { MessageBox(hWndParent,TEXT("Now invoking PlayAnimation..."),TEXT("Example"),MB_OK|MB_ICONINFORMATION); nRetCode = MyAnimation.PlayAnimation(); if(nRetCode != SUCCESS) return nRetCode; } else MessageBox(hWndParent,TEXT("AutoAnimate is enabled!"),TEXT("Example"),MB_OK|MB_ICONINFORMATION); while (MyAnimation.IsPlaying()) { if (MyAnimation.DoEvents()) break; } return SUCCESS; }