LAnimationWindow::PlayAnimation
#include "ltwrappr.h"
L_INT LAnimationWindow::PlayAnimation()
Starts an animation playback.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function starts an animation playback. In order to play an animation, you must call LAnimationWindow::Load or LAnimationWindow::SetBitmapList prior to calling this function. You can also pass an LBitmapList object using the constructor.
If the animation is already started, the function will return WRPERR_ANIMATION_ALREADY_STARTED.
If the loaded file is not a valid file, the return value will be WRPERR_ANIMATION_INVALID_FILE.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
/*
The following example will create an animation, and play it continuously
until the user aborts or closes the program.
The program uses DoEvents to allow the user to stop animation.
*/
#include <ltwrappr.h> //Required by all classes
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
WRPUNLOCKSUPPORT();
//Set auto loop to TRUE
MyAnimation.EnableLoop();
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()!=SUCCESS)
{
MessageBox(hWndParent, TEXT("Error
loading file!"),TEXT("Sample"), MB_OK|MB_ICONSTOP);
return;
}
MyAnimation.CreateWnd(hWndParent,0,
WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
MyAnimation.PlayAnimation();
while (MyAnimation.IsPlaying())
{
L_BOOL bCanceled;
L_BOOL bQuit = MyAnimation.DoEvents(&bCanceled);
if (bCanceled || bQuit)
{
MyAnimation.StopAnimation();
break;
}
}
}