LAnimationWindow::RemoveFrame

#include "ltwrappr.h"

L_INT LAnimationWindow::RemoveFrame(uIndex, pBitmap = NULL)

L_UINT uIndex;

/* position of the bitmap in the list */

LBitmapBase * pBitmap;

/* pointer to the bitmap handle */

Removes a bitmap from the list, and lets you treat it as an individual bitmap.

Parameter

Description

uIndex

Position of the bitmap in the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. When you remove a bitmap from a list, the indexes of other bitmaps change to accommodate the removal.

pBitmap

Pointer to the bitmap handle that you can use afterward to work with the individual bitmap.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You cannot use this method to update a bitmap list while it is being used in an animation playback.

Required DLLs and Libraries

LTKRN
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members.

Topics:

Raster Image Functions: Playing Animated Images

 

Implementing Animation

Example

For an example, refer to LAnimationWindow::GetAt.