LBitmapBase::EnablePlayBackWaitUserInput
#include "ltwrappr.h"
L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)
L_BOOL bEnable; |
/* flag that indicates whether to enable waiting for user input */ |
Enables or disables waiting for user input.
Parameter |
Description |
|
bEnable |
Flag that indicates whether to enable waiting for user input during playback. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Enable waiting for user input. |
|
FALSE |
Disable waiting for user input. |
Returns
The previous setting.
Comments
Call this function to enable/disable waiting for user input for an animation playback.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap) { if(pBitmap->IsPlayBackWaitUserInput()==FALSE) pBitmap->EnablePlayBackWaitUserInput(TRUE); return SUCCESS; }