LBitmapBase::IsPlayBackWaitUserInput
#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Determines whether the animation playback waits for user input.
Returns
TRUE |
The animation playback waits for user input. |
FALSE |
The animation playback does not wait for user input. |
Comments
Call this function to check if the animation playback waits for user input.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
L_INT LBitmapBase__IsPlayBackWaitUserInputExample() { L_INT nRet; LBitmapBase MyBitmap; L_BOOL bPBWUI; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; bPBWUI=MyBitmap.IsPlayBackWaitUserInput(); return SUCCESS; }