LBitmapBase::PutColors
#include "ltwrappr.h"
virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)
L_INT nIndex; |
/* index of the first color to update */ |
L_INT nCount; |
/* number of colors to update */ |
LPRGBQUAD pPalette; |
/* pointer to an array of RGBQUAD structures that contains the color values */ |
Updates part or all of the bitmap handle's palette with colors from your palette.
Parameter |
Description |
nIndex |
The index of the first color to update. |
nCount |
The number of colors to update. |
pPalette |
Pointer to an array of RGBQUAD structures that contains the color values. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
L_INT LBitmapBase__PutColorsExample() { L_INT nRet; LBitmapBase MyBitmap,Bitmap2; RGBQUAD Colors[256]; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(24); if(nRet !=SUCCESS) return nRet; Bitmap2.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image2.cmp")); nRet =Bitmap2.Load(); if(nRet !=SUCCESS) return nRet; nRet =MyBitmap.GetColors(0, 255, Colors); if(nRet !=SUCCESS) return nRet; nRet =Bitmap2.PutColors(0, 255, Colors); if(nRet !=SUCCESS) return nRet; return SUCCESS; }