LBitmapBase::SetPalette
#include "ltwrappr.h"
L_VOID LBitmapBase::SetPalette(hPalette)
HPALETTE hPalette; |
/* handle to a palette */ |
Sets a new palette for the bitmap.
Parameter |
Description |
hPalette |
Handle to a Windows palette. |
Returns
None
Comments
Use this function to set a new palette for the bitmap. This palette will be used in the painting functions of the LPaint class and any other functions that use palettes.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LBitmapBase::GetPalette, LBitmapBase::DupPalette, LBitmapBase::CreatePaintPalette, LBitmapBase::GetFixedPalette, Class Members, LPaint |
Topics: |
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Example
L_INT LBitmapBase__SetPaletteExample() { L_INT nRet; LBitmapBase MyBitmap,Bitmap2; HPALETTE hPalette; HDC hDC=GetDC(0); nRet =MyBitmap.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp"),8); if(nRet !=SUCCESS) return nRet; nRet =Bitmap2.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image2.cmp"),8); if(nRet !=SUCCESS) return nRet; Bitmap2.CreatePaintPalette(hDC); hPalette=Bitmap2.DupPalette(); MyBitmap.SetPalette(hPalette); ReleaseDC(0,hDC); return SUCCESS; }