LBitmapWindow::EnablePaintSizeUseDPI

#include "ltwrappr.h"

L_BOOL LBitmapWindow::EnablePaintSizeUseDPI(bPaintSizeUseDPI)

L_BOOL bPaintSizeUseDPI;

/* flag that indicates whether to paint the bitmap using the DPI settings */

Enables or disables bitmap painting using the DPI settings.

Parameter

Description

bPaintSizeUseDPI

Flag that indicates whether to paint the bitmap using the DPI settings. Possible values are:

 

Value

Meaning

 

TRUE

Paint the bitmap using its DPI settings.

 

FALSE

Paint the bitmap using the bitmaps original height and width.

Returns

The previous state.

Comments

If enabled, the bitmap window will account for the physical resolution of the bitmap when displaying it.

The physical resolution of a bitmap is measured in dots per inch (DPI). Some images have different horizontal and vertical resolutions (for example: 300 by 600). In such cases, the displayed images will appear elongated if you do not account for the resolution.

This setting is disabled by default.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

$See Also

Functions:

Class Members

Example

For an example, refer to LBitmapWindow::SetROP3.