LBitmapRgn::LBitmapRgn

#include "ltwrappr.h"

L_VOID LBitmapRgn::LBitmapRgn()

L_VOID LBitmapRgn::LBitmapRgn(pLBitmap, uCombineMode = L_RGN_SET)

LBitmapBase * pLBitmap;

/* pointer to the LBitmapBase object */

L_UINT uCombineMode;

/* flag that indicates the action to take with the bitmap region */

Constructs an LBitmapRgn object.

Parameter

Description

pLBitmap

Pointer to the LBitmapBase object to be associated with the new LBitmapRgn object. All region functions will operate on the LBitmapBase object's bitmap.

uCombineMode

Flag that indicates the action to take with the bitmap region. For a list of possible values refer to Creating a Bitmap Region.

Returns

None

Comments

LBitmapRgn::LBitmapRgn(void) constructs an LBitmapRgn object.

LBitmapRgn::LBitmapRgn(pLBitmap, uCombineMode = L_RGN_SET) constructs an LBitmapRgn object and initializes it with the specified LBitmapBase object's bitmap and region, if one is defined. The uCombineMode parameter becomes the class object's region combine mode for any functions that set a region.

Required DLLs and Libraries

LTDIS

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmapRgn::~LBitmapRgn, Class Members

Example

This is an example for LBitmapRgn::LBitmapRgn(void):

L_INT LBitmapRgn__LBitmapRgnFirstExample()
{
   
   // this will call the default constructor and destructor when it is out of scope
  LBitmapRgn MyRgn;
//…
   return SUCCESS;
}
//This is an example for LBitmapRgn::LBitmapRgn(pLBitmap, uCombineMode):
L_INT LBitmapRgn__LBitmapRgnSecondExample()
{
   L_INT nRet;
   LBitmapBase    LeadBitmap ;
   LBitmapRgn     *pMyRgn;
   nRet =LeadBitmap.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\Image3.cmp"), 8, ORDER_BGR);
   if(nRet !=SUCCESS)
      return nRet;
   pMyRgn = new LBitmapRgn(&LeadBitmap,L_RGN_ANDNOTBITMAP);
   // do process here
   // ... 
   // call destructor for LBitmapRgn
   delete pMyRgn ;
   //…
   return SUCCESS;
}