Adding Windows Media Support to the ltmmPlay Object for C++
The following code demonstrates how to add Windows Media support to the ltmmPlay Object.
#include "ltmm.h"
#include "assert.h"
HINSTANCE g_hInstance; // application instance handle
IltmmPlay* g_pPlay; // play object's interface pointer
extern "C"
{
// declare the windows media certificate creation function
HRESULT STDMETHODCALLTYPE WMCreateCertificate( IUnknown** pUnkCert );
};
// link the stub library
#pragma comment(lib, "wmstub.lib")
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HRESULT hr;
IUnknown* punkCert;
g_hInstance = hInstance;
// initialize COM library
hr = CoInitialize(NULL);
if(FAILED(hr))
goto error;
// create the play object
hr = CoCreateInstance(CLSID_ltmmPlay, NULL, CLSCTX_INPROC_SERVER, IID_IltmmPlay, (void**) &g_pPlay);
if(FAILED(hr))
goto error;
// create windows media certificate
hr = WMCreateCertificate(&punkCert);
if(SUCCEEDED(hr))
{
// assign the certificate to the play object
g_pPlay->put_WMCertificate (punkCert);
punkCert->Release();
}
#ifdef _DEBUG
{
// verify assignment
g_pPlay->get_WMCertificate(&punkCert);
assert(punkCert != NULL);
if(punkCert)
punkCert->Release();
}
#endif
// TODO: place additional code here
error:
// cleanup
if(g_pPlay)
g_pPlay->Release();
CoUninitialize();
return 0;
}