IltmmRenderer::get_Name
#include "ltmm.h"
C Syntax |
HRESULT IltmmRenderer__get_Name(pRenderer, pVal) |
C++ Syntax |
HRESULT get_Name(pVal) |
IltmmRenderer *pRenderer; |
/* pointer to an interface */ |
BSTR * pVal; |
/* pointer to a string */ |
Retrieves the renderer’s unique name.
Parameter |
Description |
pRenderer |
Pointer to an IltmmRenderer interface. |
pVal |
Pointer to a character string containing the renderer’s name. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
The returned string can be used to uniquely identify a renderer. A program can save this value to persistent storage and used later with the IltmmRenderers::Find function to restore the renderer selection.
If the method succeeds, the caller must free the returned BSTR by calling the SysFreeString function.
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Elements: |
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Topics: |
Example
For a C example, refer to Selecting ltmmCapture Object Renderers for C.
For a C++ example, refer to Selecting ltmmCapture Object Renderers for C++.