IltmmPlay::CanSaveObjectSettings Example for C++

// Having an IltmmPlay Interface, pPlay:

VARIANT_BOOL bSave;

// check if we can save the processors settings
pPlay->CanSaveObjectSettings(ltmmPlay_Settings_Processors, &bSave);
If( bSave == VARIANT_TRUE )
{
   // call SaveSettingsToStream or SaveSettingsToFile
}