LVectorDialog::DoModalVectorEditObject
#include "ltwrappr.h"
virtual L_INT LVectorDialog::DoModalVectorEditObject(hWndParent, pVectorObject);
HWND hWndParent; |
/* window handle */ |
LVectorObject * pVectorObject; |
/* pointer to a vector object */ |
Brings up the Edit Object dialog. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
hWndParent |
Handle of the window that owns the dialog. |
pVectorObject |
Pointer to the vector object to be edited. This parameter must contain a valid pointer to an LVectorObject object. This parameter cannot be NULL. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Example
This example will bring up the Edit Object dialog box for an object returned by HitTest.
L_INT LVectorDialog__DoModalVectorEditObjectExample(HWND hWnd, LVectorBase *pVectorBase, LPPOINT pPoint) { L_INT nRet; LVectorObject MyObject; nRet = pVectorBase->HitTest (pPoint, &MyObject); if (nRet == SUCCESS) { LVectorDialog VectorDlg(pVectorBase); VectorDlg.EnablePreview (); VectorDlg.EnableAutoProcess(); nRet = VectorDlg.DoModalVectorEditObject(hWnd, &MyObject); if(nRet != SUCCESS) return nRet; } else return nRet; return SUCCESS; }