LVectorBase::ExplodeObject
#include "ltwrappr.h"
virtual L_INT LVectorBase::ExplodeObject(dwFlags=0)
| L_UINT32 dwFlags; | /* flag that indicates how to explode the object */ | 
Explodes all or part of the vector image.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
| Parameter | Description | |
| dwFlags | Flag that indicates which objects to explode. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | 0 | Explode all objects. | 
| 
 | VECTOR_FLAGS_SELECTED_ONLY | Explode only the currently selected objects within the vector handle. | 
| 
 | VECTOR_FLAGS_EXPLODE_TO_LINES | Explode objects into lines. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
Note: In DirectX objects cannot be exploded, therefore this function does nothing.
Required DLLs and Libraries
| LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | 
Example
This example explodes all objects in a vector.
L_INT LVectorBase__ExplodeObjectExample(HWND hWnd, LVectorBase *pVector)
{
   UNREFERENCED_PARAMETER(hWnd);
   UNREFERENCED_PARAMETER(pVector);
   L_INT       nRet;
   LVectorBase Vector;
   nRet = Vector.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\test.dxf"));
   if(nRet != SUCCESS)
      return nRet;
   nRet = Vector.ExplodeObject();
   if(nRet != SUCCESS)
      return nRet;
   return SUCCESS;
}